// Sprite Data file of Template //----------Character Attributes------------// // hp - hit point // mp - mana point // dp - defense power // ap - attack power // st - stamina // ws - walk speed // rs - runn speed // jh - jump height // jd - jump distance // rjh - run jump height // rjf - run jump distance // hsd - speed dividor when picking Heavy object // hhd - height dividor when picking Heavy object // wgt - weight (1.0 is a normal weight for human) // gd - gravity dividor when being thrown in the sky // int - intelligent for AI // efr - effect picture size ratio ( 0 ~ 1 , 0 means 1 ) // name id type hp mp dp ap st ws rs jh jd rjh rjd hsd hhd wgt gd int efr reserved x 10 chr Stinky 2 0 560 500 90 90 90 7.0 10.0 16.0 8.0 14.0 13.5 0.9 0.9 1.00 1.0 0 0.80 1.00 0 0 0 0 0 0 0 0 0 0 // ATTRIBUTE: hp mp sp str def agi --- --- --- --- --- hp mp sp str def agi --- --- --- --- --- hp mp sp str def agi --- --- --- --- --- att 560 500 530 13 16 9 10 10 10 10 10 700 500 600 130 160 90 100 100 100 100 100 5000 5000 5000 400 400 400 300 300 300 300 300 // ELEMENT: wind fire thun ice poi --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ele 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 // WEAPONSKILL: sword spear throw heavy bow whip wand --- --- --- --- --- wea 70 70 70 70 70 70 70 70 70 70 70 70 //--------Move Input List-------// spm K GFUJ |K GUFJ |M 400 |F 0 |T 9000 |L 0 |R 100 | - spm K GDUA |M 350 |F 0 |T 8200 |L 1 |R 400 | - spm K GUJ |M 200 |F 0 |T 9020 |L 2 |R 300 | - spm K GUA |M 150 |F 0 |T 9070 |L 3 |R 400 | - spm K GFJ |M 150 |F 0 |T 9030 |L 4 |R 300 | - spm K JJ |M 100 |F 8006 |T 8000 |L 5 |R 300 | - spm K JJ |M 100 |F 8109 |T 8105 |L 6 |R 300 | - spm K GJA |K GAJ |M 850 |F 0 |T 8500 |L 7 |R 150 |A 6 | - spm K GBFA |M 200 |F 0 |T 8600 |L 8 |R 400 |A 6 | - spm K GDA |M 1 |F 0 |T 10000 |L 9 |R 400 |A 6 | - spm K GFA |M 500 |F 0 |T 9050 |L 10 |R 300 | - spm K A |F 8950 |T 8954 |L 11 |R 300 | - //--------Creature attribute--------// // fall Run Jump Pick HiddenHP HiddenShadow IgnoreBoundary // fal run jum pck hid hsh igb reserved x 10 cre 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 //-Weapon blast--hpR mpR strR defR agiR mpcost spriteID Lev 2ndSpriteID reversed // wbl 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 //--------Aura Color------// aur 127 127 255 //--------Sound Event List------// sde 0 sfx\lightHit.wav sde 1 sfx\hardHit.wav sde 2 sfx\guard.wav sde 3 sfx\guard.wav sde 4 sfx\fall.wav sde 5 sfx\jump.wav sde 6 sfx\touchground.wav sde 7 sfx\pick.wav sde 8 sfx\pick.wav sde 9 sfx\chop.wav sde 10 sfx\chop.wav //--------Picture--------// //---Already Packed--// pak // pID filename pic 9999 pic\face.png 0 pic/0000_stand20001.png 1 pic/0000_stand20004.png 2 pic/0000_stand20007.png 3 pic/0000_stand20010.png 4 pic/0000_stand20013.png 5 pic/0000_stand20016.png 6 pic/0000_stand20019.png 7 pic/0000_stand20022.png 10 pic/0010_walk01.png 11 pic/0010_walk04.png 12 pic/0010_walk07.png 13 pic/0010_walk10.png 14 pic/0010_walk13.png 15 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7 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 28 45 111 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 45 95 0.1 0.34 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm STAND 7 0 37 69 137 3 0 0 0 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 28 45 111 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 45 95 0.1 0.32 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WALK 10 0 10 82 137 4 0 0 11 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 28 45 111 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 65 97 0.1 1.57 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WALK 11 0 11 83 137 4 0 0 12 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 28 45 111 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz 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aID facing reserve x 10 wpn 100 78 88 0.1 1.22 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm RUN 44 0 44 83 138 2 0 0 45 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 87 44 42 45 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 54 78 55 61 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 86 0.1 1.95 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/stepsR.wav frm RUN 45 0 45 78 137 2 0 0 46 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 86 44 42 45 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 78 55 61 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 73 97 0.1 1.70 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm RUN 46 0 46 79 137 2 0 0 47 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 84 40 42 45 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 51 74 55 61 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 92 97 0.1 1.26 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm RUN 47 0 47 85 137 2 0 0 40 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 27 42 45 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 48 61 55 61 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 109 94 0.1 0.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm RUNEN 50 0 50 86 137 1 0 0 51 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 87 44 42 45 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 54 78 55 61 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 121 89 0.1 0.46 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm RUNEN 51 0 51 76 137 1 0 0 52 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 87 44 42 45 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 54 78 55 61 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 97 110 0.1 0.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm RUNEN 52 0 52 82 137 1 0 0 53 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 73 48 45 49 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 69 86 41 54 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 85 107 0.1 1.18 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm RUNEN 53 0 53 81 137 1 0 0 54 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 49 39 42 50 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 64 85 48 55 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 68 93 0.1 0.77 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm RUNEN 54 0 54 73 137 3 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 55 33 50 107 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 77 89 0.1 0.46 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm DODGE 100 0 100 78 107 2 0 0 101 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 63 55 46 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 89 94 0.1 5.83 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm DODGE 101 0 101 78 107 2 0 0 102 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 63 55 46 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 65 81 0.1 1.97 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm DODGE 102 0 102 78 107 2 0 0 103 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 63 55 46 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 88 67 0.1 4.15 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm DODGE 103 0 100 78 107 2 0 0 104 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 63 55 46 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 89 94 0.1 5.83 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm DODGE 104 0 101 78 107 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 63 55 46 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 65 81 0.1 1.97 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm DODGEUPST 110 0 110 69 137 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 54 52 51 86 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 66 110 0.1 0.63 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm GUARDST 200 0 200 69 137 0 0 0 201 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 28 43 112 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 75 88 0.1 0.51 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm GUARDST 201 0 201 69 137 0 0 0 202 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 36 36 106 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 70 94 0.1 0.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm GUARDST 202 0 202 69 137 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 51 45 42 97 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 60 98 0.1 0.73 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm GUARD 210 0 210 69 137 5 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 48 45 46 94 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy -60 200 40 1 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy -61 200 2 1 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 61 85 0.1 0.57 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm GUARDEN 220 0 202 69 137 0 0 0 221 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 51 45 42 97 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 60 98 0.1 0.73 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm GUARDEN 221 0 201 69 137 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 36 36 106 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 70 94 0.1 0.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm GUARDJUMPST 240 0 240 69 137 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 58 12 40 107 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 89 44 0.1 0.79 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm GUARDJUMP 250 0 250 69 137 19 0 0 250 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 59 9 47 104 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 95 54 0.1 0.28 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm STAND2CROUCH 300 0 300 69 137 0 0 0 301 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 48 37 44 99 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 47 91 0.1 0.82 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm STAND2CROUCH 301 0 301 69 137 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 46 52 99 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 61 100 0.1 1.33 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CROUCH 310 0 310 69 137 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 51 57 53 85 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 135 0.1 1.53 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CROUCH2STAND 311 0 301 69 137 2 0 0 312 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 46 52 99 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 61 100 0.1 1.33 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CROUCH2STAND 312 0 300 69 137 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 48 37 44 99 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 47 91 0.1 0.82 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm JUMPLAND 350 0 350 69 137 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 55 48 80 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 135 0.1 1.53 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm JUMPSTU 400 0 110 69 137 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 54 52 51 86 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 66 110 0.1 0.63 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm JUMPU 450 0 450 69 137 1 0 0 451 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 58 17 46 119 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 79 45 0.1 5.54 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm JUMPU 451 0 451 69 137 39 0 0 450 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 54 18 42 106 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 30 0.1 4.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK1 500 0 500 69 137 0 0 0 501 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 49 40 43 98 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 53 83 0.1 0.75 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/lightpunch.wav frm ATTACK1 501 0 501 69 137 0 0 0 502 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 45 43 44 96 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 42 83 0.1 0.67 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK1 502 0 502 69 137 0 0 0 503 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 70 37 45 56 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 81 40 59 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 82 0.1 0.39 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK1 503 0 503 69 137 2 0 0 504 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 84 35 42 56 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 80 44 56 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 118 77 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 78 69 76 28 0 40 0 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 136 89 0.1 5.94 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK1 504 0 504 69 137 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 64 29 46 73 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 56 93 36 48 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 103 86 0.1 6.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK2 510 0 510 69 137 0 0 0 511 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 32 39 113 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 54 79 0.1 0.42 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK2 511 0 511 69 137 0 0 0 512 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 46 24 40 56 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 44 74 27 66 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 39 66 0.1 0.67 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/lightpunch.wav frm ATTACK2 512 0 512 69 137 0 0 0 513 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 54 25 38 62 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 48 78 27 62 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 43 75 0.1 0.45 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK2 513 0 513 69 137 0 0 0 514 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 28 41 56 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 54 78 29 61 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 42 80 0.1 0.38 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK2 514 0 514 69 137 2 0 0 515 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 84 49 40 52 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 73 93 72 16 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 104 48 34 0 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 81 78 74 35 0 40 0 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 73 77 0.1 0.23 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK2 515 0 515 69 137 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 73 41 56 56 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 54 93 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 60 81 0.1 0.32 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 520 0 520 69 137 0 0 0 521 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 30 43 110 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 75 90 0.1 0.27 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/lightpunch.wav frm ATTACKRUN 521 0 521 69 137 0 0 0 522 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 40 42 98 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 53 94 0.1 0.58 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 522 0 522 69 136 0 0 0 523 12.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 44 25 45 52 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 82 51 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 54 71 36 68 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 73 64 0.1 0.10 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 523 0 523 69 136 2 0 0 524 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 37 23 54 46 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 58 60 60 36 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 59 86 17 41 0 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 52 56 73 41 0 30 -1 0 0.0 0.0 0.0 0 0 0 3 20 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 66 0.1 5.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 524 0 524 69 133 0 0 0 525 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 23 62 51 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 58 69 48 50 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 83 42 0.1 5.53 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 525 0 525 69 133 0 0 0 526 12.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 26 25 55 64 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 81 44 38 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 72 -0.1 5.69 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 526 0 526 78 131 0 0 1 527 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 42 23 72 61 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 62 74 34 51 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 58 78 0.1 5.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/lightpunch.wav frm ATTACKRUN 527 0 527 71 124 3 0 0 528 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 44 30 45 50 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 56 68 86 20 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 58 83 33 42 0 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 71 55 74 36 0 40 70 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 88 0.1 5.88 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 528 0 528 69 132 4 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 84 84 38 23 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 46 27 41 107 0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKJUMP 530 0 530 76 126 0 0 0 531 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 37 14 53 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 58 48 40 76 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 100 30 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKJUMP 531 0 531 76 126 1 0 0 532 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 43 14 59 46 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 52 56 47 54 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 102 30 0.1 0.09 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKJUMP 532 0 532 76 126 1 0 0 533 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 10 55 50 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 63 50 29 71 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 106 53 0.1 0.71 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/lightpunch.wav frm ATTACKJUMP 533 0 533 76 126 3 0 0 534 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 67 9 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 39 46 78 25 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 64 69 62 24 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 59 85 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 64 59 80 41 0 60 70 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 44 63 0.1 1.72 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKJUMP 534 0 534 76 126 3 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 68 17 46 85 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 46 53 31 23 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 62 99 25 24 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 49 67 0.1 1.70 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm THWST 550 0 550 67 137 2 0 0 551 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 44 36 48 105 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 49 88 0.1 5.11 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm THWST 551 0 551 66 137 1 0 0 552 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 19 38 59 55 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 30 89 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 18 95 0.1 5.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm THWST 552 0 552 66 137 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 29 32 61 53 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 38 76 48 68 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 27 89 0.1 6.20 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm THW 560 0 560 66 137 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 77 32 52 65 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 46 80 43 57 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 119 84 0.1 1.37 12.0 -10.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm THWEN 561 0 561 66 137 2 0 0 562 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 75 31 49 66 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 45 85 47 62 0 0 0 0 0 0 0 0 0 0 0 0 0 frm THWEN 562 0 562 66 137 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 63 33 49 64 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 51 81 39 59 0 0 0 0 0 0 0 0 0 0 0 0 0 frm THWSKYST 570 0 570 69 137 1 0 0 571 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 18 41 111 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 74 29 0.1 5.15 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm THWSKYST 571 0 571 69 137 1 0 0 572 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 14 45 107 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 32 0.1 5.95 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm THWSKYST 572 0 572 69 137 0 0 0 573 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 47 18 72 43 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 63 53 33 71 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 42 49 0.1 6.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm THWSKYST 573 0 573 69 137 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 72 9 46 51 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 69 55 30 73 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 94 34 0.1 5.99 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm THWSKY 580 0 580 69 137 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 71 21 47 50 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 58 55 33 64 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 119 76 0.1 1.92 13.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm THWSKYEN 581 0 581 69 137 4 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 65 26 48 61 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 60 69 31 61 0 0 0 0 0 0 0 0 0 0 0 0 0 frm HIT1 600 0 600 69 137 5 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 43 36 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 55 83 36 54 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 70 72 0.1 5.54 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 66 85 -0.1 6.19 0 0 0 0 0 0 0 0 0 0 0 frm HIT2 610 0 610 69 137 5 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 48 42 45 94 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 70 93 0.1 0.31 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 71 85 -0.1 0.00 0 0 0 0 0 0 0 0 0 0 0 frm HIT3 620 0 620 94 137 5 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 48 55 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 68 80 49 66 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 87 62 0.1 5.32 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 83 89 -0.1 6.10 0 0 0 0 0 0 0 0 0 0 0 frm B_HIT1 630 0 630 69 137 5 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 32 47 49 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 75 37 64 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 84 0.1 0.41 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 71 85 -0.1 6.23 0 0 0 0 0 0 0 0 0 0 0 frm B_HIT2 640 0 640 69 137 5 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 67 51 51 53 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 82 38 57 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 73 105 0.1 0.77 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 86 94 -0.1 0.45 0 0 0 0 0 0 0 0 0 0 0 frm B_HIT3 650 0 650 69 137 5 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 42 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 54 75 39 65 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 79 71 0.1 5.65 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 74 86 -0.1 6.14 0 0 0 0 0 0 0 0 0 0 0 frm DIZZY 660 0 660 69 137 1 0 0 661 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 37 42 105 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 63 101 0.1 0.61 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1003 74 27 0.1 0.00 0 0 0 0 0 0 0 0 0 0 0 frm DIZZY 661 0 661 69 137 1 0 0 662 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 35 45 103 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 62 103 0.1 0.59 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1003 74 27 0.1 0.00 0 0 0 0 0 0 0 0 0 0 0 frm DIZZY 662 0 662 69 137 1 0 0 663 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 35 45 103 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 63 103 0.1 0.56 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1003 74 27 0.1 0.00 0 0 0 0 0 0 0 0 0 0 0 frm DIZZY 663 0 663 69 137 1 0 0 664 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 35 45 103 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 102 0.1 0.51 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1003 74 27 0.1 0.00 0 0 0 0 0 0 0 0 0 0 0 frm DIZZY 664 0 664 69 137 1 0 0 665 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 35 45 103 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 65 100 0.1 0.54 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1003 74 27 0.1 0.00 0 0 0 0 0 0 0 0 0 0 0 frm DIZZY 665 0 665 69 137 1 0 0 666 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 35 45 103 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 65 98 0.1 0.56 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1003 74 27 0.1 0.00 0 0 0 0 0 0 0 0 0 0 0 frm DIZZY 666 0 666 69 137 1 0 0 667 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 35 45 103 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 65 97 0.1 0.59 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1003 74 27 0.1 0.00 0 0 0 0 0 0 0 0 0 0 0 frm DIZZY 667 0 667 69 137 3 0 0 660 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 35 45 103 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 98 0.1 0.61 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1003 74 27 0.1 0.00 0 0 0 0 0 0 0 0 0 0 0 frm FALL1A 700 0 700 61 135 20 0 0 700 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 55 72 22 22 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 91 66 0.1 0.17 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 63 78 -0.1 5.79 0 0 0 0 0 0 0 0 0 0 0 frm FALL1B 701 0 701 61 127 19 0 0 701 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 59 63 23 22 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 89 60 0.1 0.01 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 65 66 -0.1 5.33 0 0 0 0 0 0 0 0 0 0 0 frm FALL1C 702 0 702 69 119 19 0 0 702 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 51 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 89 54 0.1 6.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 73 64 -0.1 5.09 0 0 0 0 0 0 0 0 0 0 0 frm FALL2A 710 0 710 67 121 19 0 0 710 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 64 60 17 20 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 82 64 0.1 5.58 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 72 65 -0.1 4.89 0 0 0 0 0 0 0 0 0 0 0 frm FALL2B 711 0 711 69 142 19 0 0 711 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 59 89 20 21 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 66 83 0.1 5.27 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 66 90 -0.1 4.98 0 0 0 0 0 0 0 0 0 0 0 frm FALL2C 712 0 712 66 154 19 0 0 712 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 113 20 22 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 62 100 0.1 5.39 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 66 106 -0.1 5.05 0 0 0 0 0 0 0 0 0 0 0 frm FALLRECOVERY 720 0 720 72 112 2 0 0 721 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 46 0.1 5.11 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FALLRECOVERY 721 0 721 80 112 2 0 0 722 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 82 47 0.1 4.43 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FALLRECOVERY 722 0 722 78 121 2 0 0 723 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 91 57 0.1 4.42 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FALLRECOVERY 723 0 723 77 113 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 81 0.1 1.74 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm BOUNCE1 730 0 730 89 127 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 56 114 0.1 5.05 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 80 105 -0.1 4.68 0 0 0 0 0 0 0 0 0 0 0 frm BOUNCE2 731 0 731 89 118 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 56 94 0.1 4.54 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm BOUNCE3 732 0 732 89 127 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 53 88 0.1 5.29 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LIEDOWN 733 0 733 89 115 30 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 50 119 0.1 4.73 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LIEDOWNROLLU 760 0 760 81 82 2 0 0 761 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 53 48 33 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 32 81 0.1 4.74 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LIEDOWNROLLU 761 0 761 82 83 2 0 0 762 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 53 48 33 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 34 51 0.1 4.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LIEDOWNROLLU 762 0 762 82 83 2 0 0 763 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 53 48 33 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 36 64 -0.1 4.73 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LIEDOWNROLLU 763 0 763 82 83 2 0 0 764 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 53 48 33 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 37 86 -0.1 4.81 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LIEDOWNROLLU 764 0 764 82 83 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 53 48 33 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 38 98 0.1 4.77 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LIEDOWNROLLD 770 0 764 82 83 2 0 0 771 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 53 48 33 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 38 98 0.1 4.77 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LIEDOWNROLLD 771 0 763 82 83 2 0 0 772 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 53 48 33 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 37 86 -0.1 4.81 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LIEDOWNROLLD 772 0 762 82 83 2 0 0 773 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 53 48 33 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 36 64 -0.1 4.73 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LIEDOWNROLLD 773 0 761 82 83 2 0 0 774 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 53 48 33 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 34 51 0.1 4.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LIEDOWNROLLD 774 0 760 81 82 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 53 48 33 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 32 81 0.1 4.74 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_FALL1A 800 0 800 76 137 19 0 0 800 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 69 70 25 28 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 86 54 0.1 0.44 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 75 80 -0.1 6.18 0 0 0 0 0 0 0 0 0 0 0 frm B_FALL1B 801 0 801 81 126 19 0 0 801 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 72 64 20 25 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 103 46 0.1 0.70 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 80 70 -0.1 0.31 0 0 0 0 0 0 0 0 0 0 0 frm B_FALL1C 802 0 802 82 116 19 0 0 802 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 71 66 21 20 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 112 46 0.1 0.96 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 83 61 -0.1 0.70 0 0 0 0 0 0 0 0 0 0 0 frm B_FALL2A 810 0 810 80 124 19 0 0 810 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 68 74 25 21 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 116 60 0.1 1.02 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 82 64 -0.1 1.20 0 0 0 0 0 0 0 0 0 0 0 frm B_FALL2B 811 0 811 81 145 19 0 0 811 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 71 94 17 26 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 119 96 0.1 1.13 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 85 89 -0.1 1.35 0 0 0 0 0 0 0 0 0 0 0 frm B_FALL2C 812 0 812 79 162 19 0 0 812 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 70 117 25 22 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 121 120 0.1 1.43 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 82 108 -0.1 1.39 0 0 0 0 0 0 0 0 0 0 0 frm B_FALLRECOVERY 820 0 820 70 123 2 0 0 821 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 111 97 0.1 1.34 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_FALLRECOVERY 821 0 821 71 130 2 0 0 822 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 60 107 0.1 1.65 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_FALLRECOVERY 822 0 822 55 123 2 0 0 823 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 59 0.1 4.07 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_FALLRECOVERY 823 0 823 65 120 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 39 0.1 5.12 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_BOUNCE1 830 0 830 84 104 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 127 87 0.1 1.60 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 4 85 82 -0.1 1.38 0 0 0 0 0 0 0 0 0 0 0 frm B_BOUNCE2 831 0 831 84 104 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 118 101 0.1 1.57 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_BOUNCE3 832 0 832 84 104 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 123 87 0.1 1.02 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_LIEDOWN 833 0 833 84 104 30 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 124 101 0.1 1.57 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_LIEDOWNROLLU 860 0 860 80 95 2 0 0 861 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 57 72 41 27 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 121 92 0.1 1.59 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_LIEDOWNROLLU 861 0 861 80 95 2 0 0 862 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 57 72 41 27 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 125 70 0.1 1.68 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_LIEDOWNROLLU 862 0 862 80 95 2 0 0 863 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 57 72 41 27 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 123 70 -0.1 1.65 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_LIEDOWNROLLU 863 0 863 80 95 2 0 0 864 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 57 72 41 27 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 121 91 -0.1 1.58 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_LIEDOWNROLLU 864 0 864 80 95 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 57 72 41 27 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 126 106 -0.1 1.46 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_LIEDOWNROLLD 870 0 864 80 95 2 0 0 871 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 57 72 41 27 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 126 106 -0.1 1.46 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_LIEDOWNROLLD 871 0 863 80 95 2 0 0 872 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 57 72 41 27 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 121 91 -0.1 1.58 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_LIEDOWNROLLD 872 0 862 80 95 2 0 0 873 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 57 72 41 27 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 123 70 -0.1 1.65 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_LIEDOWNROLLD 873 0 861 80 95 2 0 0 874 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 57 72 41 27 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 125 70 0.1 1.68 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm B_LIEDOWNROLLD 874 0 860 80 95 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 57 72 41 27 0 0 1 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 121 92 0.1 1.59 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WIN 900 0 900 69 137 3 0 0 901 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 70 82 0.1 6.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WIN 901 0 901 69 137 3 0 0 902 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 93 67 0.1 5.78 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WIN 902 0 902 69 137 3 0 0 903 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 98 61 0.1 6.05 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WIN 903 0 903 69 137 16 0 0 904 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 101 52 0.1 6.14 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WIN 904 0 904 69 137 4 0 0 905 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 104 60 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WIN 905 0 905 69 137 4 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 95 90 0.1 0.20 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LOSE 910 0 910 69 137 5 0 0 911 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 57 132 0.1 1.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LOSE 911 0 911 69 137 4 0 0 912 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 58 131 0.1 1.63 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LOSE 912 0 912 69 137 4 0 0 913 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 58 129 0.1 1.59 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LOSE 913 0 913 69 137 4 0 0 914 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 127 0.1 1.59 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LOSE 914 0 914 69 137 8 0 0 915 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 126 0.1 1.63 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LOSE 915 0 915 69 137 4 0 0 916 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 126 0.1 1.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LOSE 916 0 916 69 137 4 0 0 917 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 127 0.1 1.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LOSE 917 0 917 69 137 5 0 0 910 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 57 131 0.1 1.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TAUNT 920 0 920 69 137 0 0 0 921 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 36 43 102 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 66 104 0.1 1.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TAUNT 921 0 921 69 137 0 0 0 922 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 36 43 102 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 68 105 0.1 1.86 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TAUNT 922 0 922 69 137 0 0 0 923 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 36 43 102 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 70 108 0.1 1.78 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TAUNT 923 0 923 69 137 0 0 0 924 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 36 43 102 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 72 110 0.1 1.71 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TAUNT 924 0 924 69 137 0 0 0 925 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 36 43 102 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 73 108 0.1 1.71 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TAUNT 925 0 925 69 137 0 0 0 926 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 36 43 102 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 70 107 0.1 1.76 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TAUNT 926 0 926 69 137 0 0 0 927 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 36 43 102 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 68 107 0.1 1.81 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TAUNT 927 0 927 69 137 0 0 0 920 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 36 43 102 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 66 106 0.1 1.88 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACK 1500 0 1500 69 137 0 0 0 1501 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 36 43 102 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 57 70 0.1 5.34 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACK 1501 0 1501 69 137 0 0 0 1502 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 30 52 53 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 55 81 36 56 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 45 54 0.1 6.09 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACK 1502 0 1502 69 137 0 0 0 1503 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 32 53 56 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 58 83 33 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 55 42 0.1 0.10 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACK 1503 0 1503 69 137 0 0 0 1504 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 71 40 42 50 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 56 83 37 57 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 59 0.1 0.15 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACK 1504 0 1504 69 137 2 0 0 1505 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 91 58 42 45 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 68 87 49 40 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 51 111 43 28 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 116 126 0.1 1.67 0.0 0.0 0.0 100 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACK 1505 0 1505 69 137 0 0 0 1506 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 84 43 38 55 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 64 82 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 114 41 25 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 99 117 0.1 1.50 0.0 0.0 0.0 100 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACK 1506 0 1506 69 137 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 72 39 42 62 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 54 84 39 59 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 82 101 0.1 1.02 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACKJUMP 1530 0 1530 69 137 0 0 0 1531 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 14 39 116 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 74 27 0.1 4.68 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACKJUMP 1531 0 1531 71 133 1 0 0 1532 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 10 50 39 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 58 46 35 76 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 101 28 0.1 5.69 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACKJUMP 1532 0 1532 72 130 1 0 0 1533 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 70 11 40 64 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 58 56 32 65 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 105 72 0.1 1.33 0.0 0.0 0.0 110 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACKJUMP 1533 0 1533 72 130 0 0 0 1534 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 70 11 40 64 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 58 56 32 65 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 88 85 0.1 1.90 0.0 0.0 0.0 110 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACKJUMP 1534 0 1534 69 127 6 0 0 1535 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 71 12 42 49 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 37 49 41 21 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 52 66 27 50 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 39 52 0.1 4.13 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACKJUMP 1535 0 1535 69 137 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 70 34 42 49 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 36 71 41 21 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 51 88 27 50 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 41 86 0.1 3.53 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm BOWSHOOT 1600 0 1600 69 137 0 0 0 1601 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 32 44 109 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 900 88 79 0.1 0.20 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1000 74 81 0.1 1.67 210 0 0 0 0 0 0 0 0 0 0 frm BOWSHOOT 1601 0 1601 69 137 0 0 0 1602 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 32 44 109 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 900 93 76 0.1 0.18 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1000 79 80 0.1 1.57 210 0 0 0 0 0 0 0 0 0 0 frm BOWSHOOT 1602 0 1602 69 137 1 0 0 1603 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 32 44 109 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 900 94 76 0.1 0.08 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1000 79 80 0.1 1.52 210 0 0 0 0 0 0 0 0 0 0 frm BOWSHOOT 1603 0 1603 69 137 1 0 0 1604 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 32 44 109 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 900 96 76 0.1 0.00 0.0 0.0 0.0 300 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1000 67 78 0.1 1.54 210 0 0 0 0 0 0 0 0 0 0 eff 1000 80 75 0.1 0.00 200 0 0 0 0 0 0 0 0 0 0 frm BOWSHOOT 1604 0 1604 69 137 1 0 0 1605 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 32 44 109 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 900 99 77 0.1 0.00 0.0 0.0 0.0 300 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1000 54 75 0.1 1.66 210 0 0 0 0 0 0 0 0 0 0 eff 1000 83 75 0.1 0.00 201 0 0 0 0 0 0 0 0 0 0 frm BOWSHOOT 1605 0 1605 69 137 3 0 0 1606 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 32 44 109 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 900 100 77 0.1 0.00 0.0 0.0 0.0 300 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1000 48 75 0.1 1.66 210 0 0 0 0 0 0 0 0 0 0 eff 1000 84 76 0.1 0.00 202 0 0 0 0 0 0 0 0 0 0 frm BOWSHOOT 1606 0 1606 69 137 4 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 32 44 109 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 900 103 76 0.1 -0.03 0.0 0.0 0.0 310 0 0 0 0 0 0 0 0 0 0 0 frm JUMPBOWSHOOT 1630 0 1630 74 137 1 0 0 1631 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 54 17 44 109 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 900 87 31 -0.1 5.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1000 74 30 0.1 6.07 210 0 0 0 0 0 0 0 0 0 0 frm JUMPBOWSHOOT 1631 0 1631 78 133 2 0 0 1632 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 58 14 44 109 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 900 102 34 0.1 5.94 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1000 93 37 0.1 1.17 210 0 0 0 0 0 0 0 0 0 0 frm JUMPBOWSHOOT 1632 0 1632 78 126 2 0 0 1633 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 62 11 44 109 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 900 118 62 0.1 0.32 0.0 0.0 0.0 300 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1000 66 52 0.1 1.78 210 0 0 0 0 0 0 0 0 0 0 eff 1000 103 58 0.1 0.35 202 0 0 0 0 0 0 0 0 0 0 frm JUMPBOWSHOOT 1633 0 1633 76 124 2 0 0 1634 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 65 2 38 115 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 900 114 61 0.1 0.27 0.0 0.0 0.0 310 0 0 0 0 0 0 0 0 0 0 0 frm JUMPBOWSHOOT 1634 0 1634 75 132 4 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 62 15 39 117 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 900 109 63 0.1 0.06 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SHIELDUSE 1700 0 1700 69 137 1 0 0 1701 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 31 38 105 0 0 0 0 0 0 0 0 0 0 0 0 0 frm SHIELDUSE 1701 0 1701 69 137 1 0 0 1702 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 31 38 105 0 0 0 0 0 0 0 0 0 0 0 0 0 frm SHIELDUSE 1702 0 1702 69 137 1 0 0 1703 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 31 38 105 0 0 0 0 0 0 0 0 0 0 0 0 0 frm SHIELDUSE 1703 0 1703 69 137 1 0 0 1704 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 59 34 38 105 0 0 0 0 0 0 0 0 0 0 0 0 0 frm SHIELDUSE 1704 0 1704 69 137 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 71 37 50 59 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 65 89 43 50 0 0 0 0 0 0 0 0 0 0 0 0 0 frm STAND2DRINK 2500 0 2500 69 137 2 0 0 2501 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 58 30 47 58 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 55 85 35 54 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 500 92 80 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm STAND2DRINK 2501 0 2501 69 137 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 77 38 62 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 40 33 53 46 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 500 89 58 0.1 5.01 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm DRINK 2510 0 2510 69 137 3 0 0 2511 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 28 40 59 38 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 49 75 43 62 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 500 72 51 0.1 4.27 0.0 0.0 0.0 10 0 0 0 0 0 0 0 0 0 0 0 frm DRINK 2511 0 2511 69 137 3 0 0 2512 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 28 41 60 42 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 52 77 38 62 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 500 74 51 0.1 4.27 0.0 0.0 0.0 10 0 0 0 0 0 0 0 0 0 0 0 frm DRINK 2512 0 2512 69 137 3 0 0 2513 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 28 41 60 42 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 52 77 38 62 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 500 76 52 0.1 4.27 0.0 0.0 0.0 10 0 0 0 0 0 0 0 0 0 0 0 frm DRINK 2513 0 2513 69 137 3 0 0 2514 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 28 41 60 42 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 52 77 38 62 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 500 77 52 0.1 4.27 0.0 0.0 0.0 10 0 0 0 0 0 0 0 0 0 0 0 frm DRINK 2514 0 2514 69 137 3 0 0 2515 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 28 41 60 42 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 52 77 38 62 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 500 74 50 0.1 4.27 0.0 0.0 0.0 10 0 0 0 0 0 0 0 0 0 0 0 frm DRINK 2515 0 2515 69 137 3 0 0 2516 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 28 41 60 42 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 52 77 38 62 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 500 73 50 0.1 4.27 0.0 0.0 0.0 10 0 0 0 0 0 0 0 0 0 0 0 frm DRINK 2516 0 2516 69 137 3 0 0 2510 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 28 41 60 42 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 52 77 38 62 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 500 72 50 0.1 4.27 0.0 0.0 0.0 10 0 0 0 0 0 0 0 0 0 0 0 frm DRINK2STAND 2520 0 2501 69 137 0 0 0 2521 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 52 77 38 62 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 40 33 53 46 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 500 89 58 0.1 5.01 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm DRINK2STAND 2521 0 2500 69 137 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 58 30 47 58 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 55 85 35 54 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 500 92 80 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYSTAND 3000 0 3000 69 137 5 0 0 3001 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 85 82 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYSTAND 3001 0 3001 69 137 5 0 0 3002 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 86 83 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYSTAND 3002 0 3002 69 137 5 0 0 3003 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 89 84 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYSTAND 3003 0 3003 69 137 5 0 0 3004 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 89 85 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYSTAND 3004 0 3004 69 137 5 0 0 3005 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 92 85 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYSTAND 3005 0 3005 69 137 5 0 0 3006 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 92 84 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYSTAND 3006 0 3006 69 137 5 0 0 3000 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 89 81 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYWALK 3010 0 3010 69 137 4 0 0 3011 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 86 87 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYWALK 3011 0 3011 69 137 4 0 0 3012 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 88 86 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYWALK 3012 0 3012 69 137 4 0 0 3013 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 89 81 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYWALK 3013 0 3013 69 137 4 0 0 3014 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 94 77 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYWALK 3014 0 3014 69 137 4 0 0 3015 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 87 87 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYWALK 3015 0 3015 69 137 4 0 0 3016 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 89 86 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYWALK 3016 0 3016 69 137 4 0 0 3017 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 90 82 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYWALK 3017 0 3017 69 137 4 0 0 3010 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 94 76 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYRUN 3040 0 3040 69 137 2 0 0 3041 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 94 84 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/stepsL.wav frm HEAVYRUN 3041 0 3041 69 137 2 0 0 3042 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 94 91 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYRUN 3042 0 3042 69 137 2 0 0 3043 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 94 90 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYRUN 3043 0 3043 69 137 2 0 0 3044 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 96 86 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYRUN 3044 0 3044 69 137 2 0 0 3045 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 94 85 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYRUN 3045 0 3045 69 137 2 0 0 3046 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 96 90 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/stepsR.wav frm HEAVYRUN 3046 0 3046 69 137 2 0 0 3047 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 51 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 85 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 95 90 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYRUN 3047 0 3047 69 137 2 0 0 3040 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 37 47 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 57 81 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 97 86 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYRUNEN 3050 0 3050 69 137 3 0 0 3051 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 33 52 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 86 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 96 97 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYRUNEN 3051 0 3051 69 137 3 0 0 3052 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 37 57 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 57 91 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 94 99 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYRUNEN 3052 0 3052 69 137 3 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 37 48 69 41 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 57 82 52 58 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 95 85 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYPICKST 3300 0 3300 69 137 0 0 0 3301 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 49 38 41 96 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 70 97 0.1 0.00 0.0 0.0 0.0 110 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYPICKST 3301 0 3301 69 137 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 37 41 101 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 86 109 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYPICK 3310 0 3310 69 137 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 50 54 93 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 97 130 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYPICKEN 3311 0 3311 69 137 0 0 0 3312 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 54 50 52 90 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 97 123 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYPICKEN 3312 0 3312 69 137 0 0 0 3313 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 54 50 52 90 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 97 116 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYPICKEN 3313 0 3313 69 137 0 0 0 3314 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 49 47 52 90 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 99 108 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYPICKEN 3314 0 3314 69 137 0 0 0 3315 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 48 45 52 90 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 98 94 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYPICKEN 3315 0 3315 69 137 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 48 69 43 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 83 51 60 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 89 81 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYJUMPLAND 3350 0 3350 69 137 0 0 0 3351 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 48 69 43 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 83 51 60 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 89 86 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYJUMPLAND 3351 0 3351 69 137 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 48 69 43 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 83 51 60 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 90 90 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYJUMPSTU 3400 0 3400 69 137 0 0 0 3401 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 48 69 43 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 83 51 60 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 86 89 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYJUMPSTU 3401 0 3401 69 137 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 48 69 43 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 83 51 60 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 86 90 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYJUMPU 3450 0 3450 69 137 0 0 0 3451 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 35 69 43 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 70 51 60 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 90 67 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYJUMPU 3451 0 3451 69 137 48 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 27 69 43 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 62 51 60 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 91 59 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYTHWST 3550 0 3550 69 137 2 0 0 3551 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 51 69 43 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 86 51 60 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 86 90 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYTHWST 3551 0 3551 69 137 1 0 0 3552 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 53 69 43 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 88 51 60 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 86 91 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYTHWST 3552 0 3552 69 137 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 34 48 69 43 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 55 83 51 60 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 95 86 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYTHW 3560 0 3560 69 137 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 43 58 60 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 64 97 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 139 82 0.1 0.00 25.0 -6.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYTHWEN 3561 0 3561 69 137 1 0 0 3562 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 87 41 41 59 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 70 90 30 50 0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYTHWEN 3562 0 3562 69 137 1 0 0 3563 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 80 35 38 56 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 66 84 31 56 0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYTHWEN 3563 0 3563 69 137 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 54 27 38 112 0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYTHWSKYST 3570 0 3570 78 127 2 0 0 3571 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 35 20 50 44 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 57 54 42 78 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 95 60 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYTHWSKYST 3571 0 3571 78 129 1 0 0 3572 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 24 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 56 59 36 63 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 96 59 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYTHWSKYST 3572 0 3572 80 130 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 47 11 54 48 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 65 50 32 74 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 108 61 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYTHWSKY 3580 0 3580 83 129 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 86 15 44 63 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 70 59 27 61 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 125 68 0.1 0.00 25.0 -6.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm HEAVYTHWSKYEN 3581 0 3580 83 129 4 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 86 15 44 63 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 70 59 27 61 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 200 125 68 0.1 0.00 25.0 -6.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPKICK_script 8000 2048 8000 74 137 2 0 0 8001 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 40 38 51 46 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 59 79 41 63 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 53 90 0.1 5.52 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/stinky_spkick.wav frm TOPKICK_script 8001 2049 8001 74 137 3 0 0 8002 9.00 -3.00 0 -1 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 24 45 93 51 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 57 84 39 54 90 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 64 39 73 62 0 35 70 0 0.0 -7.0 0.0 0 0 0 3 20 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 96 0.1 5.85 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPKICK_script 8002 2049 8002 72 136 2 0 0 8003 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 45 31 73 58 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 66 79 30 56 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 79 78 0.1 6.08 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPKICK_script 8003 2049 8003 61 142 1 0 0 8004 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 44 71 62 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 45 0.1 5.63 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPKICK_script 8004 2048 8004 65 148 1 0 0 8005 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 38 45 79 57 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 69 90 20 34 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 79 43 0.1 5.62 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPKICK_script 8005 2049 8005 43 113 5 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 13 8 88 44 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 33 41 34 48 90 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 40 11 76 68 0 35 70 0 0.0 -7.0 0.0 0 0 0 3 20 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 52 17 -0.1 5.37 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPKICK_script 8006 2048 8006 78 129 4 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 36 34 54 43 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 64 68 51 49 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 67 81 -0.1 5.18 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPKICK_script 8007 103 451 69 137 39 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 54 18 42 106 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 30 0.1 4.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_script 8100 2049 8100 69 133 1 0 0 8101 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 39 42 93 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 65 89 0.1 0.28 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_script 8101 2049 8101 73 130 1 0 0 8102 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 27 41 53 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 62 41 58 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 102 54 0.1 1.42 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_script 8102 2049 8102 78 135 1 0 0 8103 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 60 48 62 58 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 92 73 0.1 1.99 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_script 8103 2049 8103 69 142 1 0 0 8104 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 35 49 69 49 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 81 66 0.1 4.01 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_script 8104 2049 8104 72 135 2 1 0 8105 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 90 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 68 61 75 48 0 30 70 0 0.0 0.0 0.0 0 0 0 3 25 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 88 0.1 0.74 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_script 8105 2049 8105 72 133 1 1 0 8106 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 69 83 0.1 0.61 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/stinky_cycle.wav frm CYCLELEGS_script 8106 2049 8106 72 129 2 1 0 8107 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 90 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 68 61 75 48 0 30 70 0 0.0 0.0 0.0 0 0 0 3 25 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 74 72 0.1 0.50 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_script 8107 2049 8107 72 129 1 1 0 8108 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 72 78 0.1 0.66 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_script 8108 2049 8108 72 126 2 1 0 -1 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 90 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 68 61 75 48 0 30 70 0 0.0 0.0 0.0 0 0 0 3 25 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 90 0.1 0.79 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_script 8109 2049 8108 72 126 2 1 0 8110 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 90 0.1 0.79 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_script 8110 2048 8109 72 128 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 44 34 58 47 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 61 77 47 47 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 85 0.1 0.81 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_m 8200 2048 8200 47 240 2 0 0 8201 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 40 145 37 49 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 27 184 47 65 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 25 198 0.1 0.77 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/stinky2.wav frm TOPPUNCH_m 8201 2048 8201 47 240 2 0 0 8202 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 40 145 39 48 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 21 180 49 62 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 16 196 0.1 1.28 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/stinky_sp2.wav frm TOPPUNCH_m 8202 2048 8202 47 240 2 0 0 8203 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 55 141 42 49 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 34 173 39 71 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 31 190 0.1 1.23 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // blast type x y z o mx my mz aid hp level mo facing blaHPPercentage reserve x 9 bla 800 137 168 0.1 0.00 0 0 0 80 10 -1 0.00 0 0.0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_m 8203 2048 8203 47 240 1 0 0 8204 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 82 150 41 54 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 45 176 41 67 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 54 186 0.1 1.19 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_m 8204 2048 8204 47 240 2 0 0 8205 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 102 159 42 42 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 67 188 44 54 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 135 165 0.1 0.78 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_m 8205 2048 8205 47 240 7 0 0 8206 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 100 161 43 42 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 61 188 51 52 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 138 175 0.1 0.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_m 8206 2048 8206 47 240 3 0 0 8207 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 93 149 45 47 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 60 190 55 51 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 134 182 0.1 0.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_m 8207 2048 8207 47 240 2 0 0 8208 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 138 40 101 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 91 176 0.1 0.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_m 8208 2048 8208 47 240 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 33 133 42 106 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 48 193 0.1 0.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8300 2048 8200 47 240 0 0 0 8301 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 40 145 37 49 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 27 184 47 65 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 25 198 0.1 0.77 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/stinky1.wav frm TOPPUNCH_s 8301 2048 8201 47 240 0 0 0 8302 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 40 145 39 48 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 21 180 49 62 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 16 196 0.1 1.28 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/stinky_sp1.wav frm TOPPUNCH_s 8302 2048 8202 47 240 1 0 0 8303 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 55 141 42 49 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 34 173 39 71 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 31 190 0.1 1.23 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // blast type x y z o mx my mz aid hp level mo facing blaHPPercentage reserve x 9 bla 800 85 211 0.1 0.00 0 0 0 200 10 -1 0.00 0 0.0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8303 2048 8203 47 240 1 0 0 8304 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 82 150 41 54 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 45 176 41 67 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 54 186 0.1 1.19 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8304 2048 8204 47 240 1 0 0 8305 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 102 159 42 42 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 67 188 44 54 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 135 165 0.1 0.78 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8305 2048 8205 47 240 4 0 0 8306 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 100 161 43 42 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 61 188 51 52 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 138 175 0.1 0.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8306 2048 8206 47 240 2 0 0 8307 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 93 149 45 47 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 60 190 55 51 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 134 182 0.1 0.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8307 2048 8207 47 240 1 0 0 8308 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 138 40 101 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 91 176 0.1 0.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8308 2048 8208 47 240 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 33 133 42 106 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 48 193 0.1 0.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LEVELUP 960 0 960 69 137 3 0 0 961 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 88 0.1 0.58 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LEVELUP 961 0 961 69 137 3 0 0 962 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 68 103 0.1 0.51 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LEVELUP 962 0 962 69 137 3 0 0 963 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 72 89 0.1 0.24 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // blast type x y z o mx my mz aid hp level mo facing blaHPPercentage reserve x 9 bla 800 71 85 -20.0 0.00 0 0 0 610 10 -1 0.00 0 0.0 0 0 0 0 0 0 0 0 0 frm LEVELUP 963 0 963 69 137 3 0 0 964 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 62 66 0.1 0.26 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LEVELUP 964 0 964 69 137 18 0 0 965 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 47 47 0.1 0.74 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LEVELUP 965 0 963 69 137 4 0 0 966 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 62 66 0.1 0.26 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm LEVELUP 966 0 962 69 137 4 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 72 89 0.1 0.24 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPKICK_s 8020 2048 8000 74 137 2 0 0 8021 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 40 38 51 46 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 59 79 41 63 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 53 90 0.1 5.52 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick.wav frm TOPKICK_s 8021 2049 8001 74 137 3 0 0 8022 7.00 -6.00 0 -1 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 24 45 93 51 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 57 84 39 54 70 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 64 39 73 62 0 80 70 0 0.0 -7.0 0.0 0 0 0 3 20 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 96 0.1 5.85 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPKICK_s 8022 2049 8002 72 136 2 0 0 8023 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 45 31 73 58 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 66 79 30 56 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 79 78 0.1 6.08 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPKICK_s 8023 2049 8003 61 142 1 0 0 8024 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 44 71 62 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 45 0.1 5.63 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick.wav frm TOPKICK_s 8024 2048 8004 65 148 3 0 0 8025 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 38 45 79 57 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 69 90 20 34 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 79 43 0.1 5.62 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPKICK_s 8025 2048 8005 43 113 5 0 0 8026 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 13 8 88 44 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 33 41 34 48 70 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 40 11 76 68 0 80 70 0 0.0 -7.0 0.0 0 0 0 3 20 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 52 17 -0.1 5.37 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPKICK_s 8026 2048 8006 78 129 3 0 0 8027 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 36 34 54 43 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 64 68 51 49 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 67 81 -0.1 5.18 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPKICK_s 8027 103 451 69 137 39 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 54 18 42 106 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 30 0.1 4.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_s 8120 2049 8100 69 133 1 0 0 8121 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 39 42 93 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 65 89 0.1 0.28 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_s 8121 2049 8101 73 130 1 0 0 8122 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 27 41 53 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 62 41 58 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 102 54 0.1 1.42 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_s 8122 2049 8102 78 135 1 0 0 8123 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 60 48 62 58 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 92 73 0.1 1.99 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_s 8123 2049 8103 69 142 1 0 0 8124 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 35 49 69 49 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 81 66 0.1 4.01 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_s 8124 2049 8104 72 135 2 1 0 8125 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 70 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 68 61 75 48 0 30 70 0 0.0 0.0 0.0 0 0 0 3 25 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 88 0.1 0.74 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_s 8125 2049 8105 72 133 1 1 0 8126 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 69 83 0.1 0.61 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm CYCLELEGS_s 8126 2049 8106 72 129 2 1 0 8127 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 70 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 68 61 75 48 0 30 70 0 0.0 0.0 0.0 0 0 0 3 25 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 74 72 0.1 0.50 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_s 8127 2049 8107 72 129 1 1 0 8128 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 72 78 0.1 0.66 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_s 8128 2049 8108 72 126 2 1 0 8129 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 70 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 68 61 75 48 0 30 70 0 0.0 0.0 0.0 0 0 0 3 25 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 90 0.1 0.79 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm CYCLELEGS_s 8129 2049 8108 72 126 0 1 0 8130 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 90 0.1 0.79 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm CYCLELEGS_s 8130 2048 8109 72 128 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 44 34 58 47 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 61 77 47 47 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 85 0.1 0.81 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s 8400 2048 8400 35 137 3 0 0 8401 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 19 34 52 108 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 23 61 0.1 0.83 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/stinky3.wav frm WHIRLWIND_JUMP_s 8401 2048 8401 35 137 2 0 0 8402 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 39 41 38 57 70 70 0 0 0 0 0 0 0 0 0 0 0 bdy 21 83 51 57 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 53 86 0.1 0.65 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm WHIRLWIND_JUMP_s 8402 2048 8402 35 137 1 0 0 8403 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 47 36 43 60 70 70 0 0 0 0 0 0 0 0 0 0 0 bdy 22 76 50 66 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 36 84 0.1 1.10 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s 8403 2048 8403 54 134 0 0 1 8404 0.00 -14.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 43 12 49 118 70 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 21 8 96 124 0 200 100 0 20.0 -15.0 0.0 0 0 0 3 40 0 1 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 34 62 0.1 0.11 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s 8404 2048 8404 60 131 0 0 1 8405 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 5 84 114 70 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 26 3 96 124 0 200 100 0 20.0 -15.0 0.0 0 0 0 3 40 0 1 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 40 49 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s 8405 2048 8405 72 130 1 1 1 8406 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 63 1 41 118 70 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 35 0 96 124 0 200 100 0 20.0 -15.0 0.0 0 0 0 3 40 0 1 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 90 50 0.1 0.30 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm WHIRLWIND_JUMP_s 8406 2048 8406 80 140 1 0 1 8407 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 64 13 52 120 70 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 43 11 96 124 0 200 100 0 20.0 -15.0 0.0 0 0 0 3 40 0 1 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 117 63 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s 8407 2048 8407 91 132 1 0 0 8408 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 72 4 51 112 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 123 37 -0.1 5.99 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s 8408 2048 8408 97 137 1 0 0 8409 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 78 10 47 115 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 113 39 -0.1 6.02 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s 8409 2048 8409 105 124 1 0 0 8410 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 2 52 116 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 101 27 -0.1 6.23 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm WHIRLWIND_JUMP_s 8410 2048 8410 107 120 2 0 0 8411 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 7 59 117 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 82 39 -0.1 0.20 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s 8411 2048 8411 112 124 3 0 0 8412 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s 8412 2151 8412 110 128 2 0 0 8412 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 88 16 48 119 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 80 64 0.1 6.26 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_land_s 8413 2048 8413 119 137 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 103 33 48 109 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 102 92 0.1 1.01 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s_c 8500 2048 8400 35 137 3 0 0 8501 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 19 34 52 108 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 23 61 0.1 0.83 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/stinky3.wav frm WHIRLWIND_JUMP_s_c 8501 2048 8401 35 137 2 0 0 8502 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 39 41 38 57 70 70 0 0 0 0 0 0 0 0 0 0 0 bdy 21 83 51 57 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 53 86 0.1 0.65 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // blast type x y z o mx my mz aid hp level mo facing blaHPPercentage reserve x 9 bla 806 41 138 2.0 0.00 5 0 0 50 10 -1 0.00 0 0.0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm WHIRLWIND_JUMP_s_c 8502 2048 8402 35 137 1 0 0 8503 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 47 36 43 60 70 70 0 0 0 0 0 0 0 0 0 0 0 bdy 22 76 50 66 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 36 84 0.1 1.10 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/stinky_sp2.wav frm WHIRLWIND_JUMP_s_c 8503 2048 8403 54 134 0 0 1 8504 7.00 -14.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 43 12 49 118 70 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 21 8 96 124 0 180 100 0 20.0 -15.0 0.0 0 0 0 3 40 0 1 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 34 62 0.1 0.11 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm WHIRLWIND_JUMP_s_c 8504 2048 8404 60 131 0 0 1 8505 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 5 84 114 70 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 26 3 96 124 0 180 100 0 20.0 -15.0 0.0 0 0 0 3 40 0 1 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 40 49 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s_c 8505 2048 8405 72 130 1 0 1 8506 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 63 1 41 118 70 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 35 0 96 124 0 180 100 0 20.0 -15.0 0.0 0 0 0 3 40 0 1 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 90 50 0.1 0.30 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s_c 8506 2048 8406 80 140 1 0 1 8507 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 64 13 52 120 70 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 43 11 96 124 0 180 100 0 20.0 -15.0 0.0 0 0 0 3 40 0 1 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 117 63 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s_c 8507 2048 8407 91 132 1 0 0 8508 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 72 4 51 112 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 123 37 -0.1 5.99 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm WHIRLWIND_JUMP_s_c 8508 2048 8408 97 137 1 0 0 8509 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 78 10 47 115 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 113 39 -0.1 6.02 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s_c 8509 2048 8409 105 124 1 0 0 8510 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 2 52 116 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 101 27 -0.1 6.23 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s_c 8510 2048 8410 107 120 2 0 0 8511 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 7 59 117 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 82 39 -0.1 0.20 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s_c 8511 2048 8411 112 124 3 0 0 8512 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm WHIRLWIND_JUMP_s_c 8512 2151 8412 110 128 2 0 0 8512 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 88 16 48 119 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 80 64 0.1 6.26 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm UPPER 8600 2048 8600 36 136 1 0 0 8601 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 19 22 48 119 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 22 61 0.1 1.08 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm UPPER 8601 2048 8601 36 136 0 0 0 8602 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 22 48 119 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 69 98 0.1 0.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/stinky2.wav frm UPPER 8602 2048 8602 49 136 0 0 0 8603 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 26 107 65 36 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 42 64 69 44 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 94 106 -0.1 5.87 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/stinky_sp2.wav frm UPPER 8603 2048 8603 52 136 4 0 0 8604 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 33 76 88 64 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 93 122 -0.1 6.15 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm UPPER 8604 2048 8604 52 135 0 0 0 8605 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 79 50 38 65 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 38 84 58 59 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 63 90 0.1 0.69 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm UPPER 8605 2048 8605 52 135 0 0 0 8606 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 55 37 46 67 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 33 85 59 56 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 44 103 0.1 6.17 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // blast type x y z o mx my mz aid hp level mo facing blaHPPercentage reserve x 9 bla 806 96 129 2.0 0.00 5 0 0 100 10 -1 0.00 0 0.0 0 0 0 0 0 0 0 0 0 frm UPPER 8606 2048 8606 65 138 2 0 0 8607 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 49 22 48 119 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 57 104 0.1 5.68 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm UPPER 8607 2048 8607 69 139 3 0 0 8608 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 49 20 48 119 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 63 100 0.1 5.32 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm UPPER 8608 2048 8608 72 134 2 0 0 8609 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 22 48 119 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 47 95 0.1 6.01 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm UPPER 8609 2048 8609 72 134 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 60 27 48 119 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 49 99 0.1 0.07 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8900 2048 8400 35 137 5 0 0 8901 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 19 34 52 108 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 23 61 0.1 0.83 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/stinky3.wav frm FINAL 8901 2048 8401 35 137 3 0 0 8902 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 39 41 38 57 90 70 0 0 0 0 0 0 0 0 0 0 0 bdy 21 83 51 57 90 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 53 86 0.1 0.65 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm FINAL 8902 127 8402 35 137 2 0 0 -1 5.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 47 36 43 60 90 70 0 0 0 0 0 0 0 0 0 0 0 bdy 22 76 50 66 90 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 36 84 0.1 1.10 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8903 2048 8403 54 134 1 1 1 8904 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 43 12 49 118 90 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 3 -8 129 144 0 20 0 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 34 62 0.1 0.11 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8904 2048 8405 72 130 0 1 1 8905 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 63 1 41 118 90 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 90 50 0.1 0.30 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm FINAL 8905 2048 8406 80 140 0 1 1 8906 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 64 13 52 120 90 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 117 63 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8906 2048 8407 91 132 1 0 0 8909 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 72 4 51 112 90 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 30 -11 128 140 0 20 0 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 123 37 -0.1 5.99 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm FINAL 8909 2048 8410 107 120 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 7 59 117 90 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 82 39 -0.1 0.20 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8910 2048 8404 60 131 0 1 1 8911 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 5 84 114 90 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 0 -14 145 150 0 20 0 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 40 49 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8911 2048 8405 72 130 0 1 1 8912 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 63 1 41 118 90 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 90 50 0.1 0.30 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm FINAL 8912 2048 8406 80 140 0 1 1 8913 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 64 13 52 120 90 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 26 -3 138 149 0 20 0 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 117 63 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8913 2048 8407 91 132 0 0 0 8914 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 72 4 51 112 90 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 123 37 -0.1 5.99 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8914 2048 8408 97 137 0 0 0 8915 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 78 10 47 115 90 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 113 39 -0.1 6.02 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8915 2048 8409 105 124 0 0 0 8916 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 2 52 116 90 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 101 27 -0.1 6.23 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm FINAL 8916 2048 8410 107 120 0 0 0 8917 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 7 59 117 90 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 82 39 -0.1 0.20 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8917 2048 8411 112 124 0 1 1 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 37 -17 158 150 0 20 0 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8920 2048 8404 60 131 0 1 1 8921 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 5 84 114 90 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk -2 -12 147 148 0 40 0 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 40 49 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8921 2048 8405 72 130 0 1 1 8922 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 63 1 41 118 90 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 8 -13 149 141 0 40 0 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 90 50 0.1 0.30 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm FINAL 8922 2048 8407 91 132 0 1 1 8923 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 72 4 51 112 90 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 19 -12 157 144 0 150 0 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 123 37 -0.1 5.99 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8923 2048 8409 105 124 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 2 52 116 90 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 101 27 -0.1 6.23 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm FINAL 8930 2048 8411 112 124 0 1 1 8903 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8931 2048 8411 112 124 0 0 0 8903 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8932 2048 8411 112 124 0 0 0 8903 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8933 2048 8411 112 124 0 0 0 8910 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8934 2048 8411 112 124 0 0 0 8910 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8935 2048 8411 112 124 0 0 0 8910 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8936 2048 8411 112 124 0 0 0 8920 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8937 2048 8411 112 124 0 0 0 8920 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8938 2048 8411 112 124 0 0 0 8920 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8939 2048 8411 112 124 0 0 0 8920 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8940 2048 8411 112 124 0 0 0 8920 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8941 2048 8411 112 124 0 0 0 8920 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm FINAL 8942 2048 8411 112 124 0 0 0 8920 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // blast type x y z o mx my mz aid hp level mo facing blaHPPercentage reserve x 9 bla 806 124 139 2.0 0.00 5 0 0 50 10 -1 0.00 0 0.0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/stinky2.wav frm SHIELDUSE 8800 2048 1700 69 137 0 0 0 8801 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 31 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 frm SHIELDUSE 8801 2048 1701 69 137 0 0 0 8802 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 31 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 frm SHIELDUSE 8802 2048 1702 69 137 0 0 0 8803 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 31 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 frm SHIELDUSE 8803 2048 1703 69 137 0 0 0 8804 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 31 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 frm SHIELDUSE 8804 2048 1704 69 137 0 0 0 8805 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 83 68 77 42 0 40 1 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 frm ATTACK2 8805 2048 510 69 137 0 0 0 8806 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 54 79 0.1 0.42 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK2 8806 2048 511 69 137 0 0 0 8807 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 39 66 0.1 0.67 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/lightpunch.wav frm ATTACK2 8807 2048 512 69 137 0 0 0 8808 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 43 75 0.1 0.45 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK2 8808 2048 513 69 137 0 0 0 8809 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 42 80 0.1 0.38 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK2 8809 2048 514 69 137 0 0 0 8810 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 96 75 69 48 0 40 1 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 73 77 0.1 0.23 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK2 8810 2048 515 69 137 0 0 0 8811 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 60 81 0.1 0.32 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK1 8811 2048 500 69 137 0 0 0 8812 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 53 83 0.1 0.75 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/lightpunch.wav frm ATTACK1 8812 2048 501 69 137 0 0 0 8813 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 42 83 0.1 0.67 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK1 8813 2048 502 69 137 0 0 0 8814 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 82 0.1 0.39 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK1 8814 2048 503 69 137 0 0 0 8815 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 88 62 84 46 0 40 1 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 136 89 0.1 5.94 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACK1 8815 2048 504 69 137 0 0 0 8816 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 103 86 0.1 6.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm UPPER 8816 2048 8604 52 135 0 0 0 8817 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 63 90 0.1 0.69 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm UPPER 8817 2048 8605 52 135 0 0 0 8818 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 76 65 57 47 0 40 1 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 44 103 0.1 6.17 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm UPPER 8818 2048 8606 65 138 0 0 0 8819 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 71 33 55 82 0 40 1 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 57 104 0.1 5.68 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm UPPER 8819 2048 8607 69 139 0 0 0 8820 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 63 100 0.1 5.32 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm UPPER 8820 2048 8608 72 134 0 0 0 8821 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 47 95 0.1 6.01 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm UPPER 8821 2048 8609 72 134 0 0 0 8822 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 49 99 0.1 0.07 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACK 8822 2048 1506 69 137 0 0 0 8823 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 82 101 0.1 1.02 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACK 8823 2048 1505 69 137 0 0 0 8824 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 99 117 0.1 1.50 0.0 0.0 0.0 100 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACK 8824 2048 1504 69 137 0 0 0 8825 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 116 126 0.1 1.67 0.0 0.0 0.0 100 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACK 8825 2048 1503 69 137 0 0 0 8826 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 74 25 72 98 0 40 1 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 59 0.1 0.15 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACK 8826 2048 1502 69 137 0 0 0 8827 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 55 42 0.1 0.10 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SWORDATTACK 8827 2048 1501 69 137 0 0 0 8828 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 45 54 0.1 6.09 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 8828 2048 521 69 137 0 0 0 8829 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 53 94 0.1 0.58 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 8829 2048 522 69 136 0 0 0 8830 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 73 64 0.1 0.10 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 8830 2048 523 69 136 1 0 0 8831 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 66 49 99 60 0 40 1 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 66 0.1 5.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 8831 2048 524 69 133 0 0 0 8832 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 83 42 0.1 5.53 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 8832 2048 525 69 133 0 0 0 8833 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 72 -0.1 5.69 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 8833 2048 526 78 131 0 0 1 8834 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 58 78 0.1 5.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/lightpunch.wav frm ATTACKRUN 8834 2048 527 71 124 0 0 0 8835 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 74 44 101 57 0 40 1 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 88 0.1 5.88 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKRUN 8835 2048 528 69 132 0 0 0 8836 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKJUMP 8836 2048 530 76 126 0 0 0 8837 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 100 30 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKJUMP 8837 2048 531 76 126 0 0 0 8838 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 102 30 0.1 0.09 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKJUMP 8838 2048 532 76 126 0 0 0 8839 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 106 53 0.1 0.71 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/lightpunch.wav frm ATTACKJUMP 8839 2048 533 76 126 0 0 0 8840 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 84 26 78 88 0 40 1 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 44 63 0.1 1.72 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm ATTACKJUMP 8840 2048 534 76 126 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 61 35 38 105 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 49 67 0.1 1.70 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8850 2048 8200 47 240 0 0 0 8852 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 27 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 25 198 0.1 0.77 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/stinky1.wav frm TOPPUNCH_s 8852 2048 8201 47 240 0 0 0 8853 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 27 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 16 196 0.1 1.28 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/stinky_sp1.wav frm TOPPUNCH_s 8853 2048 8202 47 240 0 0 0 8854 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 27 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 31 190 0.1 1.23 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // blast type x y z o mx my mz aid hp level mo facing blaHPPercentage reserve x 9 bla 800 85 211 0.1 0.00 0 0 0 2000 10 -1 0.00 0 0.0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8854 2048 8203 47 240 0 0 0 8855 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 55 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 54 186 0.1 1.19 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8855 2048 8204 47 240 0 0 0 8856 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 72 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 135 165 0.1 0.78 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8856 2048 8205 47 240 0 0 0 8857 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 72 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 78 140 162 99 0 40 1 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 138 175 0.1 0.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8857 2048 8206 47 240 0 0 0 8858 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 72 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 134 182 0.1 0.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8858 2048 8207 47 240 0 0 0 8859 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 91 176 0.1 0.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8859 2048 8208 47 240 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 34 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 48 193 0.1 0.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8860 2048 8200 47 240 0 0 0 8862 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 34 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 25 198 0.1 0.77 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/stinky2.wav frm TOPPUNCH_s 8862 2048 8201 47 240 0 0 0 8863 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 34 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 16 196 0.1 1.28 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/stinky_sp2.wav frm TOPPUNCH_s 8863 2048 8202 47 240 0 0 0 8864 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 34 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 31 190 0.1 1.23 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // blast type x y z o mx my mz aid hp level mo facing blaHPPercentage reserve x 9 bla 800 137 168 0.1 0.00 0 0 0 1900 10 -1 0.00 0 0.0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8864 2048 8203 47 240 0 0 0 8865 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 57 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 54 186 0.1 1.19 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8865 2048 8204 47 240 0 0 0 8866 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 78 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 135 165 0.1 0.78 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8866 2048 8205 47 240 1 0 0 8867 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 78 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 66 111 182 129 0 40 1 100 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 138 175 0.1 0.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8867 2048 8206 47 240 1 0 0 8868 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 78 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 134 182 0.1 0.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8868 2048 8207 47 240 0 0 0 8869 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 49 143 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 91 176 0.1 0.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm TOPPUNCH_s 8869 2048 8208 47 240 0 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 38 142 47 98 100 100 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 48 193 0.1 0.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm SCRIPT_MONSTER 8650 0 8650 70 136 2 0 0 8651 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 frm SCRIPT_MONSTER 8651 0 8651 256 479 50 0 0 8652 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 frm SCRIPT_MONSTER 8652 0 8652 256 479 20 0 0 8653 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 frm SCRIPT_MONSTER 8653 0 8653 256 479 8 0 0 8654 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 frm SCRIPT_MONSTER 8654 0 8654 256 479 6 0 0 8655 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 frm SCRIPT_MONSTER 8655 0 8655 256 479 4 0 0 8656 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 frm SCRIPT_MONSTER 8656 0 8656 256 479 4 0 0 8657 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 frm SCRIPT_MONSTER 8657 0 8657 256 479 4 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 frm super_9 8950 2048 8900 80 315 1 0 0 8951 10.00 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 66 239 51 79 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 83 282 0.1 1.01 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm super_9 8951 2048 8901 80 315 2 0 0 8952 20.00 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 82 248 57 29 95 95 0 0 0 0 0 0 0 0 0 0 0 bdy 61 278 36 39 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 278 0.1 1.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm super_9 8952 2048 8902 80 315 4 0 0 8953 30.00 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 96 254 57 31 95 95 0 0 0 0 0 0 0 0 0 0 0 bdy 66 286 48 27 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 122 293 0.1 0.90 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm super_9 8953 2048 8903 230 315 0 0 0 -1 0.00 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 222 259 85 44 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 266 291 0.1 0.90 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm super_9 8954 2048 8904 230 315 2 0 0 8955 -0.01 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 226 244 60 64 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 237 268 0.1 2.31 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm super_9 8955 2048 8905 245 315 2 0 0 8956 0.00 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 230 241 46 72 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 281 277 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm super_9 8956 2048 8906 245 315 1 0 0 8957 0.00 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 236 246 50 64 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 273 277 0.1 0.59 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm super_9 8957 2048 8907 245 315 3 1 1 8958 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 217 249 48 70 95 95 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 220 161 91 134 0 200 120 0 0.0 -40.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 228 272 0.1 6.20 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1080 265 238 0.1 0.00 1100 823 0 0 0 0 0 0 0 0 0 // blast type x y z o mx my mz aid hp level mo facing blaHPPercentage reserve x 9 bla 823 265 238 0.1 0.00 0 -5 0 1100 10 -1 0.00 0 -107374176.0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/lightpunch.wav frm super_9 8958 2048 8908 245 315 1 0 1 8959 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 229 244 32 75 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 234 264 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm super_9 8959 2048 8909 245 315 1 0 1 8960 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 230 245 54 68 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 256 280 0.1 1.07 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm super_9 8960 2048 8910 245 315 2 0 0 8961 0.00 -10.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 234 246 49 65 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 263 285 0.1 0.81 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm super_9 8961 2048 8911 245 315 1 0 0 8962 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 228 207 42 92 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 239 232 0.1 0.89 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm super_9 8962 2048 8912 245 315 1 0 0 8963 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 214 195 46 97 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 246 215 0.1 5.79 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm super_9 8963 0 8913 245 315 2 0 0 8964 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 184 211 85 59 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 223 191 0.1 5.08 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1080 223 190 0.1 0.00 1103 823 0 0 0 0 0 0 0 0 0 // sound type filename snd SFX\stinky1.wav frm super_9 8964 0 8914 245 315 2 1 1 8965 5.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 225 206 80 55 95 95 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 170 104 195 86 0 200 120 0 20.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 atk 257 188 108 118 0 200 120 0 20.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 270 247 0.1 1.52 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1080 247 205 0.1 0.00 1104 823 0 0 0 0 0 0 0 0 0 frm super_9 8965 0 8915 245 320 2 1 1 8966 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 223 230 82 52 95 95 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 234 153 117 176 0 180 120 0 10.0 5.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 270 275 0.1 1.33 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1080 241 216 0.1 0.00 1105 823 0 0 0 0 0 0 0 0 0 frm super_9 8966 0 8916 245 330 2 1 1 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 223 262 82 52 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 272 302 0.1 1.38 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1080 220 211 0.1 0.00 1106 823 0 0 0 0 0 0 0 0 0 frm NFINAL 10000 2048 520 69 137 0 0 1 10001 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 50 30 43 110 100 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 75 90 0.1 0.27 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm NFINAL 10001 127 521 69 137 0 0 1 10002 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 40 42 98 100 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 22 9 110 137 0 100 0 0 30.0 0.0 0.0 0 0 0 3 30 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 53 94 0.1 0.58 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/lightPunch.wav frm NFINAL 10002 2048 522 69 136 0 0 1 10003 12.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 44 25 45 52 100 0 0 0 0 0 0 0 0 0 0 0 0 bdy 82 51 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 54 71 36 68 0 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 22 9 110 137 0 100 0 0 30.0 0.0 0.0 0 0 0 3 30 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 73 64 0.1 0.10 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm NFINAL 10003 2048 523 69 136 0 1 1 10004 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 37 23 54 46 100 0 0 0 0 0 0 0 0 0 0 0 0 bdy 58 60 60 36 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 59 86 17 41 0 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 7 4 143 139 0 500 -1 0 0.0 0.0 0.0 0 0 0 3 20 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 66 0.1 5.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm NFINAL 10004 2048 524 69 133 0 0 1 10005 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 23 62 51 100 0 0 0 0 0 0 0 0 0 0 0 0 bdy 58 69 48 50 0 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 7 4 125 137 0 100 0 0 10.0 0.0 0.0 0 0 0 3 10 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 83 42 0.1 5.53 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm NFINAL 10005 2048 525 69 133 0 0 1 10006 12.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 26 25 55 64 100 0 0 0 0 0 0 0 0 0 0 0 0 bdy 53 81 44 38 0 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 7 4 125 137 0 100 0 0 10.0 0.0 0.0 0 0 0 3 10 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 72 -0.1 5.69 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm NFINAL 10006 2048 526 78 131 0 0 0 10007 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 42 23 72 61 100 0 0 0 0 0 0 0 0 0 0 0 0 bdy 62 74 34 51 0 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 16 4 125 137 0 100 0 0 10.0 0.0 0.0 0 0 0 3 10 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 58 78 0.1 5.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/lightpunch.wav frm NFINAL 10007 2048 527 71 124 0 1 1 10008 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 44 30 45 50 100 0 0 0 0 0 0 0 0 0 0 0 0 bdy 56 68 86 20 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 58 83 33 42 0 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 10 5 143 135 0 40 70 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 59 88 0.1 5.88 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm NFINAL 10008 2048 528 69 132 4 1 1 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 84 84 38 23 100 0 0 0 0 0 0 0 0 0 0 0 0 bdy 46 27 41 107 0 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 10 5 143 135 0 40 70 0 0.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 frm nWHIRLWIND_JUMP_s 9000 2048 8400 35 137 1 0 0 9001 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 19 34 52 108 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 23 61 0.1 0.83 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/stinky3.wav frm nWHIRLWIND_JUMP_s 9001 2048 8401 35 137 1 0 0 9002 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 39 41 38 57 70 70 0 0 0 0 0 0 0 0 0 0 0 bdy 21 83 51 57 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 53 86 0.1 0.65 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm nWHIRLWIND_JUMP_s 9002 2048 8402 35 137 1 0 0 9003 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 47 36 43 60 70 70 0 0 0 0 0 0 0 0 0 0 0 bdy 22 76 50 66 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 36 84 0.1 1.10 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nWHIRLWIND_JUMP_s 9003 2048 8403 54 134 0 0 1 9004 12.00 -15.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 43 12 49 118 70 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 21 8 96 124 20 200 100 0 20.0 -15.0 0.0 0 0 0 3 40 0 1 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 34 62 0.1 0.11 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nWHIRLWIND_JUMP_s 9004 2048 8404 60 131 0 0 1 9005 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 30 5 84 114 70 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 26 3 96 124 20 200 100 0 20.0 -15.0 0.0 0 0 0 3 40 0 1 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 40 49 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nWHIRLWIND_JUMP_s 9005 2048 8405 72 130 1 1 1 9006 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 63 1 41 118 70 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 35 0 96 124 20 200 100 0 20.0 -15.0 0.0 0 0 0 3 40 0 1 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 90 50 0.1 0.30 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm nWHIRLWIND_JUMP_s 9006 2048 8406 80 140 1 0 1 9007 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 64 13 52 120 70 70 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 43 11 96 124 20 200 100 0 20.0 -15.0 0.0 0 0 0 3 40 0 1 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 117 63 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nWHIRLWIND_JUMP_s 9007 2048 8407 91 132 1 0 0 9008 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 72 4 51 112 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 123 37 -0.1 5.99 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nWHIRLWIND_JUMP_s 9008 2048 8408 97 137 1 0 0 9009 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 78 10 47 115 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 113 39 -0.1 6.02 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nWHIRLWIND_JUMP_s 9009 2048 8409 105 124 1 0 0 9010 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 2 52 116 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 101 27 -0.1 6.23 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm nWHIRLWIND_JUMP_s 9010 2048 8410 107 120 1 0 0 9011 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 7 59 117 70 70 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 82 39 -0.1 0.20 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nWHIRLWIND_JUMP_s 9011 2048 8411 112 124 1 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 89 10 48 118 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 78 52 0.1 0.16 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nWHIRLWIND_JUMP_s 9012 2151 8412 110 128 2 0 0 9012 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 88 16 48 119 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 80 64 0.1 6.26 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nWHIRLWIND_JUMP_land_s 9013 2048 8413 119 137 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 103 33 48 109 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 102 92 0.1 1.01 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nTOPKICK_s 9020 2048 8000 74 137 1 0 0 9021 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 40 38 51 46 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 59 79 41 63 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 53 90 0.1 5.52 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick.wav frm nTOPKICK_s 9021 2049 8001 74 137 3 1 1 9022 10.00 -6.00 0 -1 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 24 45 93 51 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 57 84 39 54 70 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 64 4 94 113 20 80 70 0 10.0 -7.0 0.0 0 0 0 3 20 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 96 0.1 5.85 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nTOPKICK_s 9022 2049 8002 72 136 2 0 0 9023 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 45 31 73 58 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 66 79 30 56 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 79 78 0.1 6.08 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nTOPKICK_s 9023 2049 8003 61 142 1 0 0 9024 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 32 44 71 62 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 45 0.1 5.63 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick.wav frm nTOPKICK_s 9024 2048 8004 65 148 3 0 0 9025 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 38 45 79 57 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 69 90 20 34 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 79 43 0.1 5.62 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nTOPKICK_s 9025 2048 8005 43 113 5 1 1 9026 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 33 41 34 48 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 33 41 34 48 70 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 29 -32 95 117 20 80 40 0 20.0 -7.0 0.0 0 0 0 3 20 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 52 17 -0.1 5.37 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nTOPKICK_s 9026 2048 8006 78 129 3 0 0 9027 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 36 34 54 43 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 64 68 51 49 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 67 81 -0.1 5.18 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nTOPKICK_s 9027 103 451 69 137 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 54 18 42 106 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 30 0.1 4.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nCYCLELEGS_s 9030 2049 8100 69 133 1 0 0 9031 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 39 42 93 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 65 89 0.1 0.28 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nCYCLELEGS_s 9031 2049 8101 73 130 1 0 0 9032 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 81 27 41 53 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 50 62 41 58 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 102 54 0.1 1.42 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nCYCLELEGS_s 9032 2049 8102 78 135 1 0 0 9033 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 60 48 62 58 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 92 73 0.1 1.99 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nCYCLELEGS_s 9033 2049 8103 69 142 1 0 0 9034 10.00 0.00 0 0 3.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 35 49 69 49 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 81 66 0.1 4.01 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nCYCLELEGS_s 9034 2049 8104 72 135 2 1 1 9035 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 70 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 64 38 84 82 20 30 70 0 5.0 0.0 0.0 0 0 0 3 25 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 88 0.1 0.74 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nCYCLELEGS_s 9035 2049 8105 72 133 1 1 0 9036 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 69 83 0.1 0.61 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm nCYCLELEGS_s 9036 2049 8106 72 129 2 1 1 9037 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 70 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 64 35 83 87 20 30 70 0 15.0 0.0 0.0 0 0 0 3 25 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 74 72 0.1 0.50 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nCYCLELEGS_s 9037 2049 8107 72 129 1 1 0 9038 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 72 78 0.1 0.66 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nCYCLELEGS_s 9038 2049 8108 72 126 2 1 1 9039 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 70 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 63 32 84 90 20 30 70 0 15.0 0.0 0.0 0 0 0 3 25 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 90 0.1 0.79 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nCYCLELEGS_s 9039 2049 8108 72 126 0 1 0 9040 10.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 56 38 50 60 70 0 0 0 0 0 0 0 0 0 0 0 0 bdy 90 78 37 23 70 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 90 0.1 0.79 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/sp_kick2.wav frm nCYCLELEGS_s 9040 2048 8109 72 128 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 44 34 58 47 0 0 0 0 0 0 0 0 0 0 0 0 0 bdy 61 77 47 47 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 64 85 0.1 0.81 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nsuper_9 9050 2048 8900 80 315 1 0 0 9051 10.00 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 66 239 51 79 95 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 83 282 0.1 1.01 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nsuper_9 9051 2048 8901 80 315 1 0 0 9052 20.00 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 82 248 57 29 95 0 0 0 0 0 0 0 0 0 0 0 0 bdy 61 278 36 39 95 95 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 76 278 0.1 1.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nsuper_9 9052 2048 8902 80 315 1 1 1 9053 30.00 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 96 254 57 31 95 0 0 0 0 0 0 0 0 0 0 0 0 bdy 66 286 48 27 95 95 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 52 237 109 88 20 100 0 0 20.0 0.0 0.0 0 0 0 3 10 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 122 293 0.1 0.90 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nsuper_9 9053 2048 8903 230 315 0 0 0 9054 0.00 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 222 259 85 44 95 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 266 291 0.1 0.90 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nsuper_9 9054 2048 8904 230 315 1 0 0 9055 -0.01 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 226 244 60 64 95 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 237 268 0.1 2.31 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nsuper_9 9055 2048 8905 245 315 1 0 0 9056 0.00 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 230 241 46 72 95 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 281 277 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nsuper_9 9056 2048 8906 245 315 1 0 0 9057 0.00 0.00 0 0 0.00 -1 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 236 246 50 64 95 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 273 277 0.1 0.59 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nsuper_9 9057 2048 8907 245 315 2 1 1 9058 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 217 249 48 70 95 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 220 161 91 134 20 150 80 0 10.0 -40.0 0.0 0 0 0 3 10 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 228 272 0.1 6.20 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1080 265 238 0.1 0.00 1100 823 0 0 0 0 0 0 0 0 0 eff 1080 265 238 0.1 0.00 1100 823 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/lightpunch.wav frm nsuper_9 9058 2048 8908 245 315 1 0 1 9059 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 229 244 32 75 95 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 234 264 0.1 0.00 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nsuper_9 9059 2048 8909 245 315 1 0 1 9060 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 230 245 54 68 95 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 256 280 0.1 1.07 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nsuper_9 9060 2048 8910 245 315 1 0 0 9061 0.00 -10.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 234 246 49 65 95 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 263 285 0.1 0.81 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nsuper_9 9061 2048 8911 245 315 1 0 0 9062 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 228 207 42 92 95 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 239 232 0.1 0.89 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nsuper_9 9062 2048 8912 245 315 1 0 0 9063 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 214 195 46 97 95 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 246 215 0.1 5.79 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm nsuper_9 9063 0 8913 245 315 1 0 0 9064 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 184 211 85 59 95 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 223 191 0.1 5.08 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1080 223 190 0.1 0.00 1103 823 0 0 0 0 0 0 0 0 0 // sound type filename snd SFX\stinky1.wav frm nsuper_9 9064 0 8914 245 315 2 1 1 9065 5.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 225 206 80 55 95 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 170 104 195 86 20 200 20 0 10.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 atk 257 188 108 118 20 200 20 0 10.0 0.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 270 247 0.1 1.52 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1080 247 205 0.1 0.00 1104 823 0 0 0 0 0 0 0 0 0 frm nsuper_9 9065 0 8915 245 320 1 0 1 9066 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 223 230 82 52 95 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 234 153 117 176 20 180 20 0 0.0 5.0 0.0 0 0 0 3 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 270 275 0.1 1.33 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1080 241 216 0.1 0.00 1105 823 0 0 0 0 0 0 0 0 0 frm nsuper_9 9066 0 8916 245 330 1 1 1 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 223 262 82 52 95 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 272 302 0.1 1.38 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // effect type x y z o aid blasterID Alpha reserve x 8 eff 1080 220 211 0.1 0.00 1106 823 0 0 0 0 0 0 0 0 0 frm NTOPPUNCH_s 9070 2048 8200 47 240 0 0 0 9071 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 40 145 37 49 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 27 184 47 65 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 25 198 0.1 0.77 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd sfx/stinky1.wav frm NTOPPUNCH_s 9071 2048 8201 47 240 0 0 0 9072 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 40 145 39 48 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 21 180 49 62 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 16 196 0.1 1.28 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // sound type filename snd ./sfx/stinky_sp1.wav frm NTOPPUNCH_s 9072 2048 8202 47 240 1 0 0 9073 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 55 141 42 49 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 34 173 39 71 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 31 190 0.1 1.23 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm NTOPPUNCH_s 9073 2048 8203 47 240 1 1 1 9074 20.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 82 150 41 54 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 45 176 41 67 90 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 20 146 120 99 20 100 70 0 20.0 0.0 0.0 0 0 0 3 10 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 54 186 0.1 1.19 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm NTOPPUNCH_s 9074 2048 8204 47 240 1 0 0 9075 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 102 159 42 42 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 67 188 44 54 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 135 165 0.1 0.78 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm NTOPPUNCH_s 9075 2048 8205 47 240 4 1 1 9076 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 100 161 43 42 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 61 188 51 52 90 0 0 0 0 0 0 0 0 0 0 0 0 // attack x y w h d hp fall dizzy dx dy dz effect g0 g1 transferDepth push stopC flipDx reserved x 6 atk 78 146 120 99 20 100 20 0 20.0 0.0 0.0 0 0 0 3 10 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 138 175 0.1 0.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 // blast type x y z o mx my mz aid hp level mo facing blaHPPercentage reserve x 9 bla 800 130 180 0.1 0.00 0 0 0 200 10 -1 0.00 0 0.0 0 0 0 0 0 0 0 0 0 frm NTOPPUNCH_s 9076 2048 8206 47 240 2 0 0 9077 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 93 149 45 47 90 0 0 0 0 0 0 0 0 0 0 0 0 bdy 60 190 55 51 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 134 182 0.1 0.91 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm NTOPPUNCH_s 9077 2048 8207 47 240 1 0 0 9078 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 53 138 40 101 90 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 91 176 0.1 0.80 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 frm NTOPPUNCH_s 9078 2048 8208 47 240 2 0 0 -1 0.00 0.00 0 0 0.00 0 0 0 0 0 0 0 0 // body x y w h g0 g1 bstate SumSprite reserved x 10 bdy 33 133 42 106 0 0 0 0 0 0 0 0 0 0 0 0 0 // weapon type x y z o dx dy dz aID facing reserve x 10 wpn 100 48 193 0.1 0.64 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0 0 0 //--------Action Data--------// // comment aID aState fID nextAction blast_attack_point blast_rebound_ST TotalTimeLive AttackHPPercentage reserved x 9 act STAND 0 0 0 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act WALK 10 0 10 10 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act WALKUP 20 0 10 20 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act WALKDN 30 0 10 30 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act RUN 40 0 40 40 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act RUNEN 50 0 50 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act DODGE 100 0 100 311 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act DODGEUPST 110 0 110 130 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act DODGEDNST 120 0 110 140 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act DODGEUP 130 0 450 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act DODGEDN 140 0 450 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act GUARDST 200 0 200 210 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act GUARD 210 0 210 220 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act GUARDEN 220 0 220 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act GUARDJUMPST 240 0 240 250 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act GUARDJUMP 250 0 250 250 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act STAND2CROUCH 300 0 300 310 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act CROUCH 310 0 310 311 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act CROUCH2STAND 311 0 311 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act JUMPLAND 350 0 311 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act JUMPSTU 400 0 400 450 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act JUMPSTF 410 0 400 460 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act JUMPSTB 420 0 400 470 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act JUMPSTRF 430 0 400 480 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act JUMPSTRB 440 0 400 490 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act JUMPU 450 0 450 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act JUMPF 460 0 450 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act JUMPB 470 0 450 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act JUMPRF 480 0 450 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act JUMPRB 490 0 450 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act ATTACK1 500 0 500 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act ATTACK2 510 0 510 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act ATTACKRUN 520 0 520 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act ATTACKJUMP 530 0 530 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act ATTACKRJUMP 540 0 530 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act THWST 550 0 550 560 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act THW 560 0 560 561 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act THWEN 561 0 561 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act THWSKYST 570 0 570 580 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act THWSKY 580 0 580 581 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act THWSKYEN 581 0 581 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HIT1 600 0 600 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HIT2 610 0 610 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HIT3 620 0 620 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_HIT1 630 0 630 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_HIT2 640 0 640 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_HIT3 650 0 650 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act DIZZY 660 0 660 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FALL1A 700 0 700 700 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FALL1B 701 0 701 701 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FALL1C 702 0 702 702 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FALL2A 710 0 710 710 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FALL2B 711 0 711 711 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FALL2C 712 0 712 712 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FALLRECOVERY 720 0 720 450 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act BOUNCE1 730 0 730 731 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act BOUNCE2 731 0 731 732 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act BOUNCE3 732 0 732 733 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act LIEDOWN 733 0 733 740 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act GETUP 740 0 311 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act LIEDOWNROLLU 760 0 760 740 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act LIEDOWNROLLD 770 0 770 740 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_FALL1A 800 0 800 800 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_FALL1B 801 0 801 801 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_FALL1C 802 0 802 802 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_FALL2A 810 0 810 810 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_FALL2B 811 0 811 811 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_FALL2C 812 0 812 812 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_FALLRECOVERY 820 0 820 450 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_BOUNCE1 830 0 830 831 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_BOUNCE2 831 0 831 832 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_BOUNCE3 832 0 832 833 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_LIEDOWN 833 0 833 840 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_GETUP 840 0 311 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_LIEDOWNROLLU 860 0 860 740 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act B_LIEDOWNROLLD 870 0 870 740 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act WIN 900 0 900 900 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act LOSE 910 0 910 910 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act TAUNT 920 0 920 920 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SWORDATTACK 1500 0 1500 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SWORDATTACKRUN 1520 0 1500 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SWORDATTACKJUMP 1530 0 1530 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SWORDATTACKRJUMP 1540 0 1530 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SWORDTHWST 1550 0 550 1560 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SWORDTHW 1560 0 560 1561 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SWORDTHWEN 1561 0 561 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SWORDTHWSKYST 1570 0 570 1580 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SWORDTHWSKY 1580 0 580 1581 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SWORDTHWSKYEN 1581 0 581 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act BOWSHOOT 1600 0 1600 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act JUMPBOWSHOOT 1630 0 1630 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SHIELDUSE 1700 0 1700 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act STAND2DRINK 2500 0 2500 2510 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act DRINK 2510 0 2510 2510 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act DRINK2STAND 2520 0 2520 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act POTIONTHWST 2550 0 550 2560 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act POTIONTHW 2560 0 560 2561 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act POTIONTHWEN 2561 0 561 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act POTIONTHWSKYST 2570 0 570 2580 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act POTIONTHWSKY 2580 0 580 2581 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act POTIONTHWSKYEN 2581 0 581 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYSTAND 3000 0 3000 3000 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYWALK 3010 0 3010 3010 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYWALKUP 3020 0 3010 3010 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYWALKDN 3030 0 3010 3010 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYRUN 3040 0 3040 3040 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYRUNEN 3050 0 3050 3000 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYPICKST 3300 0 3300 3310 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYPICK 3310 0 3310 3311 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYPICKEN 3311 0 3311 3000 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYJUMPLAND 3350 0 3350 3000 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYJUMPSTU 3400 0 3400 3450 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYJUMPSTF 3410 0 3400 3460 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYJUMPSTB 3420 0 3400 3470 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYJUMPSTRF 3430 0 3400 3480 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYJUMPSTRB 3440 0 3400 3490 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYJUMPU 3450 0 3450 3450 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYJUMPF 3460 0 3450 3450 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYJUMPB 3470 0 3450 3450 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYJUMPRF 3480 0 3450 3450 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYJUMPRB 3490 0 3450 3450 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYTHWST 3550 0 3550 3560 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYTHW 3560 0 3560 3561 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYTHWEN 3561 0 3561 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYTHWSKYST 3570 0 3570 3580 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYTHWSKY 3580 0 3580 3581 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act HEAVYTHWSKYEN 3581 0 3581 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SPEARATTACK 4500 0 1500 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SPEARATTACKRUN 4520 0 1500 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SPEARATTACKJUMP 4530 0 1530 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SPEARATTACKRJUMP 4540 0 1530 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SPEARTHWST 4550 0 550 4560 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SPEARTHW 4560 0 560 4561 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SPEARTHWEN 4561 0 561 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SPEARTHWSKYST 4570 0 570 4580 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SPEARTHWSKY 4580 0 580 4581 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SPEARTHWSKYEN 4581 0 581 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act TOPKICK_script 8000 0 8000 8006 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act TOPKICK2_script 8006 0 8006 8007 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act TOPKICK3_script 8007 0 8007 350 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act CYCLELEGS_script 8100 0 8100 8109 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act CYCLELEGS2_script 8105 0 8105 8109 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act CYCLELEGS3_script 8109 0 8109 350 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act TOPKICK_s 8020 0 8020 350 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act CYCLELEGS_s 8120 0 8120 350 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act TOP_PUNCH_m 8200 0 8200 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act TOP_PUNCH_s 8300 0 8300 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act WHIRLWIND_JUMP_s 8400 0 8400 8413 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act WHIRLWIND_JUMP_land_s 8413 0 8413 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act LEVELUP 960 0 960 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act WHIRLWIND_JUMP_s_c 8500 0 8500 8413 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act WHIRLWIND_JUMP_s_c 8503 0 8503 8413 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act UPPER 8600 0 8600 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL 8900 0 8800 8833 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL1 8903 0 8803 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL2 8910 0 8810 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL3 8920 0 8820 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_WHIRL1 8930 0 8830 8931 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_WHIRL2 8931 0 8831 8932 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_WHIRL3 8932 0 8832 8933 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_FASTWHIRL1 8933 0 8833 8934 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_FASTWHIRL2 8934 0 8834 8935 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_FASTWHIRL3 8935 0 8835 8936 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_FASTWHIRL4 8936 0 8836 8937 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_FASTWHIRL5 8937 0 8837 8938 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_FASTWHIRL6 8938 0 8838 8939 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_FASTWHIRL7 8939 0 8839 8940 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_FASTWHIRL8 8940 0 8840 8941 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_FASTWHIRL9 8941 0 8841 8942 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_FASTWHIRL10 8942 0 8842 8503 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_WHIRL_END 8918 0 8818 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_NEW 8800 0 8800 8850 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_NEW 8850 0 8850 8851 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_NEW 8851 0 8850 8860 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_NEW 8860 0 8860 8882 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act FINAL_NEW 8882 0 8500 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act SCRIPT_MONSTER 8650 0 8650 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act super_9 8950 0 8950 8954 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act super_9 8954 0 8954 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act NFINAL 10000 0 10000 8800 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act Nsk1 9000 0 9000 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act Nsk2 9020 0 9020 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act Nsk3 9030 0 9030 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act Nsk4 9050 0 9050 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 act Nsk5 9070 0 9070 0 0 0 0 0.0 0 0 0 0 0 0 0 0 0 !