|[ Новые сообщения · Участники · Правила форума · Поиск · RSS ]|
|Фан Форум для LF'айтеров » Игрострой » Модострой LF2 » Исследование о PDK (Помоги мне!)|
|Исследование о PDK|
thanks for the help, but did not work too, I know this information, I wanted very much a ready to use platform, because I could not use it, do not know how to put it in direct map file, if it is a power, these things ... but thanks for the help: 3
but only the implementation of the platform is already something quite powerful, at least in the original LF2, does not make platforms.
Thank you for speaking with me in English ^ ^
It is an honor to speak with Edl, is a legend: 3
yea, with twisted english x]
btw i never used platform for any practice, just translate the original chinese guide.
just asked soul-ar bout it and that:
While placing platforms u have to use dvx\dvy\dvz equial 550, otherwise character will fly away to the top.
Also better to use negative value in itr\kind (i guess he means x\y\w\h coords)
Better to get value Y: -20, and for H: 20 or above.
Also better to summon platform with invisible object, such a garantee of future correct work :3
Also if someone trying to fuse PDK with dll method, you must remove all itr\kind 80\85 cuz it's already in use by PDK engine.
There is working platform template:
pic: 999 state: 3005 wait: 9 next: 151 dvx: 550 dvy: 550 centerx: 29 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0
kind: 30 x: 10 y: -20 w: 240 h: 20 zwidth: 10
As long as soul-ar said this template will works anywhere u place it. Try it out ;3
OMG thank you so much, I'll try just now, I think the best mod in PDK is the "NTLH" Soul-Ar, you're the best Edl :D
One more doubt, the PDK has some kind of tag as the perspective? Why not know how to put objects directly on the map
[ Маленький Фриз говорит: это сообщение было отредактировано!]
Danilokhpp, you want to summon objects to the map? If yes, then here's the code:
width: 750 zboundary: 480 530
shadow: bg\sys\stage\s.bmp shadowsize: 37 9
transparency: 0 width: 750 x: 0 y: 0
oid: 231 action: 2 x: 0 y: -98 z: 0 dvx: 0 dvy: 0 dvz: 0
transparency: 1 width: 750 x: 0 y: 229